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Art of Parody Against the Menace of Goofiness, a session on The Looker
Last Chance to Register at the Advanced Rate! GDC is a week-long celebration of the art, craft, and business of game development. Register today and join the global game dev community in SF this March! Connect with game dev friends (and reconnect with old ones!) Learn how other game developers make great games Gain insight into running a successful game dev business Build your game dev career Celebrate the accomplishments of your peers Get inspired! Advanced pricing for an All Access pass ends Thursday, November 17 at 11:59pm PT. |
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'The Looker': The Art of Parody Against the Menace of Goofiness In this talk, Bradley Lovell, developer of 2022's The Looker—a parody of the 2015 open-world puzzle game The Witness—discusses what it takes to make a high-bandwidth parody that goes beyond obvious audio-visual gags to tell jokes through gameplay, as well as engage deeply with the source material. Read More >> |
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'TUNIC': This Was Here the Whole Time TUNIC is an action-adventure game with a focus on secrets and exploration. In this session, Andrew Shouldice talks about the techniques used during TUNIC's development for thinking about secrets. Read More >> |
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