Martin Annander "How Cyberpunk 2077's narrative subtlety and atmospheric world-building drives one of the best game experiences I've ever had."
Pete Ellis "Part 2 in a discussion on 'subverting player expectation'; doing something different with a game's mechanics to make it engaging and keep it from becoming predictable, focusing on the creation of a unique workbench event in The Last of Us Part II."
Ondrej Trhon "Honest report about our first year as an independent studio. Resurrection of an old title, diversifying portfolio, tackling long-tail, platforms, sales. Contains numbers and charts!"
Diego Arguello "We speak to a number of developers to talk about the advantages of using Patreon, the challenge that comes from trying to keep a consistent number of subscribers, and whether or not it can be considered a viable option depending on your project."
Dan Colonna "We speak with developers behind monster-battling games Temtem, Coromon, and Monster Sanctuary about Pokemon's enduring influence and how their games approach monster combat design." |