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Take part in GDC’s network of game dev knowledge with the Monthly Newsletter
GDC Monthly Newsletter

The April 2021 edition of the GDC Monthly Newsletter is packed with:

  • GDC 2021 State of the Game Industry now available for download!
  • A new GDC Podcast feat. Oxenfree developer Night School Studio
  • A newly-posted GDC talk: "Procedural Generation of Cinematic Dialogues in Assassin's Creed Odyssey"
  • The latest in GDC News and more...
GDC 2021 State of the Game Industry Download your free report today! Click here to Download >>

GDC 2021 - Registration is open! Get your All Access pass by May 26 to gain early access to GDC Vault! View Passes & Prices >>
Sean Krankel and Adam Hines of Night School Studio join the GDC Podcast five years after the release of their iconic game Oxenfree to talk about narrative game design and modern life as an indie game developer.
In this newly-uploaded GDC 2019 talk, Ubisoft Quebec's Francois Paradis presents his team's approach to generating all aspects of a cinematic scene, including staging, acting, editing, framing and lighting in Assassin's Creed Odyssey.
Recently on the GDC Twitch channel, Ashwalkers lead developer Matteo Gaulmier and former Dontnod co-founder Herve Bonin dropped by to discuss how the game went from student project to indie success story.
Martin Annander
"How Cyberpunk 2077's narrative subtlety and atmospheric world-building drives one of the best game experiences I've ever had."

Pete Ellis
"Part 2 in a discussion on 'subverting player expectation'; doing something different with a game's mechanics to make it engaging and keep it from becoming predictable, focusing on the creation of a unique workbench event in The Last of Us Part II."

Ondrej Trhon 
"Honest report about our first year as an independent studio. Resurrection of an old title, diversifying portfolio, tackling long-tail, platforms, sales. Contains numbers and charts!"

Diego Arguello
"We speak to a number of developers to talk about the advantages of using Patreon, the challenge that comes from trying to keep a consistent number of subscribers, and whether or not it can be considered a viable option depending on your project."

Dan Colonna
"We speak with developers behind monster-battling games Temtem, Coromon, and Monster Sanctuary about Pokemon's enduring influence and how their games approach monster combat design."
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