As the game industry has become increasingly competitive, it has also become more difficult for artists to break into the industry and to obtain recognition for their work. There are, however, both positive and negative ways to stand out from the crowd.This panel consists of art directors and lead artists from major studios who will help expose portfolio pitfalls and how to avoid them, as well as provide real-world examples of how to succeed in getting, and holding, an art director's attention.The panel also discusses common hiring practices and variations among studios.
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