Greg Haynes, Lead Games User Researcher for accessibility at AbleGamers joins Gamasutra's Kris Graft and Alissa McAloon at the recent GDC Summer to chat about how games can be made to be more accessible and inclusive for people with disabilities. Listen Now >>
During the recent GDC Summer 2020, Gamasutra contributor Bryant Francis hosted The Elder Scrolls V: Skyrim artist Jonah Lobe and speedrunner BubblesDelFuego for an entertaining hour-long trouncing of Bethesda's venerable RPG.Watch now on the Official GDC YouTube Channel >>
"Eduardo Tassi offers a level design breakdown of one of the most iconic levels of The Witcher 3: Wild Hunt -- Oxenfurt. Here are the methods and production processes for recreating a level inside Unreal Engine 4." Read More >>
"System Era designer Aaron Biddlecom and gameplay programmer Elijah O'Rear explain how they mined their own game design to invigorate Astroneer's "flat" crafting system." Read More >>
"Every Star Wars fan has dreamed of being a Jedi. But what is it about becoming a monk-like guardian of peace and justice that's so damn appealing? It's force powers. The answer is always force powers." Read More >>
"When COVID-19 exploded across the globe, Pokemon Go players needed to stay inside. Here's how Niantic helped them do that while still playing the game." Read More >>