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Take part in GDC’s network of game dev knowledge with the Monthly Newsletter
GDC Monthly Newsletter
August 2021's edition of the GDC Monthly Newsletter includes:
  • A new GDC Podcast feat. Soren and Leyla Johnson of Mohawk Games.
  • A newly posted GDC talk: "Marvel's Spider-Man Miles Morales: The Creative Journey".
  • The latest in GDC news and updates...
GDC NEWS
Gamasutra is now GameDeveloper.com -Learn More >>

GDC22 Core Concepts Call for Speaker Submissions closes August 31-Learn More >>

GDC21 videos are now on the GDCVault -Catch up on some of this year’s fantastic lectures, panels, and workshops from GDC 2021. Watch Now >>
GDC Masterclass | September 29 & 30
GDC PODCAST
 
Derek Yu
We're joined by game industry power couple Soren and Leyla Johnson of Mohawk Games who share their experiences in developing and releasing strategy games like Offworld Trading Company and the new Civilization-meets-Crusader Kings strategy game Old World. The pair also get candid about diversifying their (formerly) homogenous studio.
GDC YOUTUBE HIGHLIGHT
In this 2021 GDC talk, Insomniac Games' Brian Horton shows exclusive behind-the-scenes footage of Marvel's Spider-Man Miles Morales—focusing on early prototypes, motion capture sessions, and research materials used to ensure East Harlem and the characters of the story were believable and authentic.
GAMASUTRA EDITOR'S PICKS
Katherine Cross
"There’s much, much more to sex than the occasional butt shot. Sex isn’t static; it’s life itself; it’s part of your personality; it’s expressive and vibrant. Miranda’s butt shots (and most of the casual titillation throughout Mass Effect, actually) are dishwater-dull, however."

Chris Kerr
"The strange and wonderful thing about Outer Wilds is its singular hook: the quest for knowledge."

Bryant Francis
"In one chilling example from Frostpunk’s development, [former Frostpunk game designer Marta] Fijak showed how designers trying to solve balancing problems might stumble into expressing certain worldviews, whether they intend to or not."

Chris Kerr
"Naughty Dog knew from minute one there was going to be a guitar in the game and that Ellie was going to play it. That begged the question: ‘could they put it on the stick?"

Chris Kerr
"Taking to the virtual stage at GDC 2021 to outline how wind works in Ghost of Tsushima, Sucker Punch coder Bill Rockenbeck explained the techniques used veer more into the realm of heuristics and hacks that allowed the dev team to blow millions of vents using only a small fraction of the PS4's computational capacity. "
GDC Vault
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