Rules of the Game 2020: Five Unique Techniques from Distinguished Designers Design Track Richard Rouse III - Director, Designer & Writer - Paranoid Productions Justin Ma - Co-Founder - Subset Games Celia Hodent - UX Designer & Consultant - Independent Frank Lantz - Director - NYU Game Center Brian Moriarty - Professor of Practice - Worcester Polytechnic Institute What's most important in your game's design? What might you be overlooking? Need a jolt of unique design thinking to get you unstuck? The popular Rules of the Game session returns at GDC 2020, with five experienced and respected designers sharing what they think is most important in designing their games. Each speaker gets 10 minutes to provide their favorite practical design technique that are sure to make you see design differently. We aim to keep each session as advanced and technical as possible, delving into specific examples from past projects that demonstrate how these rules can work to make games more engaging. Not every rule applies to every project or every designer, but hearing these rules is sure to stimulate your thoughts and help you decide what you want in your own design rulebook. Read More >> |