Inside the legal battle against addictive tech products in Canada, an Ontario couple’s move to greener pastures and more | ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌ ‌
Maclean's
The addictive power of Fortnite

The ill effects of social media are, by now, abundantly documented. This past spring, several big studies on the toxicity of social media were released, confirming what many parents suspected. The U.S. surgeon general issued a stern warning that constant social media use seriously compromises adolescent mental health. Psychologists attribute the skyrocketing rates of teen anxiety and depression to the rise of social media and screen time.

But even if there’s a correlation between social media use and unhappiness, can we directly blame Silicon Valley for a generation of screen-addicted teens who are constantly refreshing their feeds, feeling depressed and full of self-loathing? Increasingly, the public says yes. More people are trying to hold big tech accountable for creating apps that our children can’t resist, that tap into their worst impulses.

In Quebec and B.C., a group of parents are suing Epic Games, the company behind the video game Fortnite, alleging that they deliberately designed the game to be addictive. They blame Epic for causing their children to suffer psychological, physical and financial harm.

Can a bunch of Canadian parents triumph against one of the biggest entertainment companies in America? We asked the writer (and video game enthusiast) Luc Rinaldi to explore the case, its chance of success and what it means for similar suits around the globe. “They Lost Their Kids to Fortnite” is a deep dive that captures our complicated relationship with the tech we can’t stop using.

Sarah Fulford, editor-in-chief

A young child intensely playing video games.
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From a postage stamp–sized lot in Ontario to greener pastures in New Brunswick

For Hayley Burrell and Mike Dalgleish, a move from their cramped London, Ontario, semi-detached home was imminent. The only question was where, exactly, they’d go. Here’s how they ended up in New Brunswick’s coastal Cap-Pelé, and why they’re not looking back. “We appreciate where we grew up, but this was definitely the right move for us.”

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A game-changing experience at University Canada West

UCW’s innovative MBA program combines digital elements and collaborations with industry leaders, providing students with the latest technology and expertise in business education. Join the UCW MBA Games team for a transformative chance to improve your business skills and network with industry professionals.

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