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Take part in GDC’s network of game dev knowledge with the GDC Monthly Newsletter
GDC's September 2019 Newsletter comes packed with: GDC YouTube picks from Mitu Khandaker of Glow Up Games and NYU Game Center Episode 2 of our brand new GDC Podcast, featuring Zachtronics’ Matthew Burns A GDC Twitch stream featuring Remnant: From the Ashes design director John Pearl | GDC 2020 Announcement Summits, VRDC & Game Career Seminar Call for Submissions closes Monday September 30 at 11:59pm PT |
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Top picks from the GDC YouTube archive brought to you this month by Mitu Khandaker, CEO of Glow Up Games and professor at NYU Game Center. Dream Daddy: How Game Grumps Created Player Inclusivity and You Can Too Tyler Hutchison "This is a wonderfully informative talk on how you can make a game that is truly inclusive and makes the player feel represented (and therefore, more players!) without getting out of scope and budget. Lots of great insights here." Watch Now >> Writing Modular Characters for System-Driven Games Tanya X. Short "Kitfox Studios, headed by Tanya X. Short, is one of the most important game development studios out there right now. In this wonderful technical design talk she outlines the current state of best practical techniques for anyone who is interested in procedural character generation." Watch Now >> Practical Procedural Generation for Everyone Kate Compton "When it comes to procedural generation, Kate Compton should be the first name you think of -- and more than that, no-one else provides those lessons in such an accessible way. This is a talk you need to see if you’re curious about getting into procedural generation techniques, whether for the first time or as a seasoned programmer." Watch Now >> | See More of Mitu's Picks |
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| | Remnant: From the Ashes from Gunfire Games is a brilliant Dark Souls-inspired third-person shooter with procedurally-generated worlds. Design director John Pearl explains how his team did it on the GDC Twitch Channel. |
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| A selection of video game long-reads curated by GDC EVP Simon Carless Check out full version here >> Spaceships, spooks and shoot Kieth Stuart / The Guardian - ARTICLE "From ultra-violent alien hunts to a honking, flapping goose simulator, here are our video game highlights for the season." Read More >> 'Gears 5' director on his career salvaging game development Patrick Klepek / VICE - ARTICLE "When Microsoft purchased the Gears of War franchise from Epic Games in 2014, it hired someone from the game’s past to help lead its future, producer Rod Fergusson. This week, Fergusson and his studio, The Coalition, shipped their second game, Gears 5, and the first one directed by Fergusson himself." Read More >> Ars goes back to school: The video games that threatened our college GPA Ars Staff / Ars Technica - ARTICLE "Our staff runs a pretty wide gamut of ages and gaming proclivities, so this list includes a nice variety, but it's incomplete without your contributions. Enjoy our stories for inspiration, then take to the comments and let us know how you juggled your favorite gaming addictions between classes." Read More >> |
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| How Steam users see your game "If you have wondered what you should put on your Steam store page, I have completed a research project to identify exactly what the average Steam user is looking for.” Read More >> I am the cheapest bastard in indie games "For 25 years, we have sold ultra-low-budget retro indie RPGs. Our graphics are lousy, and they will stay lousy. In this indie biz deep dive, we share a bunch of budget and sales numbers to show how accepting our limitations helps our business succeed.” Read More >> Dreamcast 20th anniversary interview extravaganza "As the Dreamcast turns 20, we got comments from developers of games like Shenmue, Space Channel 5, Samba de Amigo, Sonic Adventure, and more, to celebrate the short life of this innovative console.” Read More >> | | |
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