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Take part in GDC’s network of game dev knowledge with the Monthly Newsletter
GDC Monthly Newsletter
Happy Holidays & Goodbye 2020!
On behalf of the GDC Team, we want to thank you for your continued support during the most difficult year of our collective lives. We hope that you and yours have a safe and healthy holiday season and a Happy New Year. Take care of yourself and each other. We hope to see you in 2021!
GDC 2021 - Call for Submissions for Core Concepts Extended Through January 11, 2021! Learn More >>

IGF - The 2021 Independent Games Festival Submissions are Now Open! Learn More >>

GDC Masterclass - March 4 & 5, 2021 - Returns this spring due to the popularity of our first-ever GDC Masterclass program. Registration opening in early January!

GDC Showcase - March 15-19, 2021- An open-to-all virtual event featuring interactive GDC session highlights, live interviews, and forward-looking discussions. Look out for more info on an exciting new GDC virtual event!

GDC + Omdia Research - Gain special access to key findings and earn exclusive GDC discounts by joining our game industry survey panel! Learn More >>
In this newly-uploaded GDC talk, Sony's Claire Blackshaw introduces a wide range of online features, highlighting easy features most platforms provide for the benefit of game programmers. 
Young Horses' Kevin Geisler and John Murphy discuss their latest game Bugsnax, and what it's meant to launch on the brand new PlayStation 5.
The pair dropped by the GDC Twitch channel to discuss the origins of the game's titular creatures, what unusual systems they needed to develop to make this game possible, and what features on the PS5 helped them make a truly special game.
Mike Salyh
"We game-devs love talking about “juicy games”. It’s a silly term, but players recognize "juice" intuitively: it’s a sensation that feels lively, satisfying, and well… juicy!"

Bryant Francis
"Assassin's Creed Valhalla narrative director Darby McDevitt and game director Eric Baptizat break down the process for trading sidequests for a new 'World Events' system."

Chris Kerr
"The first thing you'll notice about Dordogne, the upcoming narrative adventure from French developer Un Je Ne Sais Quoi, are the captivating watercolor paintings that serve as the building blocks for each picturesque scene."

Tommy Thompson
"We recently sat down with several of the games development team from Ubisoft Toronto to find out more about how ‘Play as Anyone’ works."

Lars Ducet
"Steam Labs Experiment 010: Browsing Steam amounts to nothing less than the biggest potential change to Steam Discovery we've seen since the launch of Steam Direct."
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