Bryan Collinsworth, game designer at Naughty Dog, joins us to chat about his philosophies on game design, and how he helped bring outstanding performances to NPC allies in The Last of Us Part II.
In this 2021 GDC Game Career Seminar session, game developer Matthew Lindsay demonstrates the abilities of PICO-8—a fantasy console for making, sharing, and playing tiny games and computer programs—by building a game within 30 minutes.
When Ubisoft's sprawling open world games became increasingly dynamic, the company had to develop new AI that could keep up. Ubisoft Quebec AI programmer Simon Girard explains in-depth.
Relic Entertainment talks about their new approach to the Age of Empires series.
Gift ideas for the Game Developer in Your Life
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Wishing you Happy Holidays and a healthy New Year!