In this talk, Roll7 Senior Level Designer Jacob Mills will examine his experience on the project via a series of level postmortems—chronicling the problems presented in each, the solutions found, and showing how these lessons were applied to subsequent levels and to the design process itself. All whilst working with a new, entirely remote development team. Read More >>
This talk looks in detail at the ways a company structure and culture are built, and how this can set game developers up for success or failure. Morgan considers and outlines some of the ways the Defiant culture helped and how it ultimately hindered its ultimate success. Read More >>
Layered Battles is a system created by Ubisoft to procedurally generate a variety of tactical battles through Mario + Rabbids: Sparks of Hope, with specific battles intentions in mind. It allowed the team to win production time over battle creation, to focus on the tactical aspect, while maintaining a high-quality level. Read More >>