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Register for GDC20 today and save!
| Why Should I Attend GDC? GDC is the game industry's premier professional event, championing game developers and the advancement of their craft. Join us for the week and leave with practical takeaways to apply to your career as a game developer! Connect with game dev friends (and reconnect with old ones!) Learn how other game developers make great games. Gain insight into running a successful game dev business. Build your game dev career. Celebrate the accomplishments of your peers. Get inspired! |
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Featured Session Highlights | | Visual Arts Core Concepts Art Direct for 100 MPH: Balancing Visuals with Performance for 'Forza Motorsport' Matt Collins - CG Supervisor - Microsoft-Turn 10 As a franchise we've always striven for industry leading visuals, but as a 6O FPS title this means we have to make very targeted investments in our priorities, specifically focused on the experience of driving at 100 MPH. This often means that specific individual assets might not hold up when stationary, but that the overall experience while driving is at the highest level. This talk will cover the extensive pre-production process we go through to establish what are the highest priority investments for us to make on a title and the painstaking process of isolating content budgets for each area. Learn More >> | | Visual Arts Core Concepts 'Gears 5' Real-time Character Dynamics David Coleman - Technical Art Director - The Coalition, Microsoft This talk will discuss the Gears 5 real-time dynamics system used for thick, heavy leather armor, chains tied at both ends, hair such as dreadlocks and ponytails draped over shoulders, buckles, pouches, tentacles and many other challenging dynamics accessories! The presentation will cover the features of the dynamics system, demonstrate how the dynamics were setup within the Unreal Engine 4 animation blueprint system, as well as challenges and lessons learned to ensure the system kept within performance budgets in support of Gears 5 running at 60 fps on XBox One X, in all game modes. Learn More >> |
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| Design Core Concepts Designing the Secret Game that Helped Win World War II Simon Parkin - Author & Journalist - Independent New Yorker journalist and author of ‘A Game of Birds and Wolves’, Simon Parkin explores the design and deployment of a wargame that had a decisive effect on the outcome of the Second World War. Using balls of string and nubs of chalk, a group of young women and a retired naval Captain designed a game to expose a fatal flaw in Allied anti-U-boat tactics, and develop effective countermeasures. Their little-known work was fundamental to victory in the Battle of the Atlantic. This session examines the unique power of games to affect the world in tangible ways, and the important role of gameplay at the highest levels of militaries and governments around the world. Learn More >> |
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Hotel & Travel GDC and Convention Housing Partners have secured discounted rates on hotels near the event for attendees. Learn More >> |
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GDC Group Discount Register a group of 10 or more people at the same time for GDC conference passes and save 10% on the current price. Learn More >> |
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Exhibitor & Sponsorship Opportunities Engage the global video game development and business audience with a presence at GDC 2020. Learn More >> |
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| GDC 2020 Diamond Partners |
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GDC 2020 Featured Media Partner | |
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GamesRadar+ is about what's now, what's next and what's best. It's a guide to the worlds of games and entertainment, making sure you don't miss out on anything. Whether you want the latest news and rumors on PlayStation 5, guides and tips to be the best at Fortnite or a list of the best horror movies you can watch right now on Netflix, we've got it all. Learn More >> |
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Key Players is the biggest classified directory of the German games industry. It provides interesting and surprising insights into the German games market as well as many in-depth company profiles. In addition to all relevant developers and publishers, you will also find a broad selection of service partners for outsourcing, PR, localization or legal advice. And best of all: You will even get to know the people who are responsible for the German age classification system. Key Players is distributed at every major industry event, including GDC. Learn More >> |
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Making Games is Central Europe's leading magazine for professionals in the video game industry, be it print or online at makinggames.biz. Topics of the bilingual platform include programming, game design, graphics, production and sound. Here developers from all areas write for developers, share their experiences and dreams and inspire others with their articles and guides. Learn More >> |
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PC Gamer is the global authority on PC gaming. For more than two decades, our global team of editors has been delivering round-the-clock coverage of the world's most dynamic gaming platform. In print and online, we deliver breaking news, expert buying advice and passionate commentary about the stories that matter to the biggest audience of PC gamers of any media brand. Learn More >> |
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