“People have an intrinsic ability to identify the attributes of the human face and remember details. This is no different with the faces of a game character: we remember their names, attributes, and expressions. Building quality characters, with their faces as the most important graphical benchmarks, is, therefore, one of the core pillars of game development. Guerrilla shares how they achieved the final quality of the characters' faces in Horizon Forbidden West and show off the incredibly high fidelity, thanks to the power of the PlayStation 5.”
“Every year, the Independent Games Festival Awards celebrate the year’s standout independent games and their creators—all leading to the Seumas McNally Grand Prize. Named after the famed Canadian video game developer, this award recognizes the top independent game of the year. In this GD Talks free webinar, we’re joined by a panel of Seumas McNally Award finalists to discuss their game development journeys and the creation of their nominated games, and the decisions made along the way.”
“The games subscription market is often framed in the context of the subscription video space with talk of the 'Netflix of Games'. The increasing domination of subscription services in the broader entertainment space is used as a proxy to suggest how the games market will develop. Is this a useful comparison, or is the games sector fundamentally different? With consumers spending more on subscription services, will the commercial opportunities for content owners follow or will smaller companies become increasingly squeezed in this market?” |