Take part in GDC’s network of game dev knowledge with the Monthly Newsletter
Getting pumped for GDC? Here's our official playlist for GDC 2024! Featuring game music from IGF Awards and GDCA finalists/honorable mentions. |
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GDC is in Two Weeks! The Complete Session Schedule Is Live📅View Now >> |
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Session Guides Are Back And Better Than Ever For GDC 2024! 📖 View Now >> |
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Get Ready for GDC Main Stage: The Developer's Concert 🎵 View Now >> |
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The Secrets of 'Baldur's Gate 3' Swen Vincke (CEO & Founder, Larian Studios) A behind the scenes look at the key development and market challenges encountered while making Baldur's Gate 3, how the team tried to deal with them, what lessons they learned and why Larian was uniquely placed to make this game successful.View More >> |
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Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’ Takuhiro Dohta (Senior Director, Entertainment Planning & Development Division, Nintendo Co., Ltd.) Junya Osada (Sound Programmer, Entertainment Planning & Development Division, Nintendo Co., Ltd.) Takahiro Takayama (Physics Programmer, Entertainment Planning & Development Division, Nintendo Co., Ltd.) Developers of The Legend of Zelda: Tears of the Kingdom discuss structuring an expanded Hyrule around physics-based gameplay and evolved sound design! Join the game’s Technical Director Takuhiro Dohta, Lead Physics Programmer Takahiro Takayama, and Lead Sound Engineer Junya Osada as they explore challenges their teams faced when approaching this sequel. View More >> |
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3D Toon Rendering in 'Hi-Fi RUSH' Kosuke Tanaka (Lead Graphics Programmer, Tango Gameworks) Takashi Komada (Graphics/Physics Programmer, Tango Gameworks) 'Hi-Fi RUSH' is a 60fps rhythm action game rendered in a stylish 3D toon art style using a customized Unreal Engine 4. In 'Hi-Fi RUSH', the developers at Tango Gameworks used toon shading for the entire world, both character and environment, while providing modern 3D graphics features, all at 60fps at native resolution. View More >> |
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Games and Meaning, or You Have No Idea How Hard It Is To Run a Sweatshop Can games teach us about our ourselves? Can a game be a statement about the world? Do we design games intentionally or accidentally? This talk addresses these questions and much more including Voros McCracken, Ottoman fratricide, fancy hats, Le Corbusier, nuclear holocaust, Mt. Rushmore, and the 1994 Caribbean Cup. Come find out how hard it is to run a sweatstop. Stay for a hopeful and skeptical look at how to make games that say what we want them to say. Watch Now for Free >> |
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GDC Animation Microtalks Back for a seventh year, this 2023 Animation Summit talk brings together a group of experienced and specialized animation experts across AAA and indie. The talks go through all facets of animation expertise: "traditional" focused talks on animation process, but also technical achievements, bite-sized tips and tricks, insight into animation culture, and how to best apply all that knowledge to game development. Watch Now >> |
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WEMADE reshapes the gaming landscape with the global success of Night Crows and stands at the forefront of innovation within the gaming industry through the mass adoption of blockchain technology. WEMADE strives to define the next evolution of gaming. | LEARN MORE |
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March 18-22, 2024 | San Francisco, CA General Registration Ends March 16! | REGISTER NOW |
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