A discussion about growing a career in production and team leadership and the importance of helping teams deliver amazing player experiences through collaboration and creativity—as well as her work giving back to the games industry through mentorship, knowledge-sharing with colleagues, advisory boards, and more. Read More >>
They’ll discuss Raph Koster career as a top game designer, what’s changed in the field since he wrote his classic book A Theory of Fun for Game Design, and what it’s like to have run his own company… twice. Read More >>
Topics include pursuing a career in game art, how her focus on 2D art and animation has benefited her career, and what it was like working on games like Indivisible, Scott Pilgrim vs. The World, and Skullgirls. Read More >>