I wrote all of the little blurbs beneath the links so you know why I think the article is valuable. F
Revue
October 28 - Issue #1

Keith Fuller

Spent 11 years as a AAA dev learning bad leadership examples. Now I coach and train leads at all levels how to be a good example. Author of Beyond Critical.

I wrote all of the little blurbs beneath the links so you know why I think the article is valuable. First will be my original content, followed by items I curated from reading other sources so you don't have to. All of it is applicable to leaders in game development.

INTRO FROM KEITH
I've been looking around for a more pain-free solution to sending newsletters. Maybe this is it? I'm giving Revue a shot. If it does something horrible to your inbox, is completely illegible on mobile, or you just have some simple feedback, please email me: keith@fullergameproduction.com

The Most Common Problem in Game Dev – Medium
High Performance
Daniel Pink and Anders Ericsson: The Secrets of Top Performers and What It Takes to Be Truly Great | Heleo
Well Being
What I've Learned About Coping With Grief At Work | Fast Company | Business + Innovation
Stop touting the crazy hours you work. It helps no one. - The Washington Post
Diversity
Five Common Traits Of Women Who Reach The C-Suite | Fast Company | Business + Innovation

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