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Take part in GDC’s network of game dev knowledge with the GDC Monthly Newsletter
Take part in GDC's network of game dev knowledge with the GDC Monthly Newsletter
March 16-20, 2020 | Moscone Convention Center | San Francisco, CA
GDC's February 2020 Newsletter comes packed with:
  • GDC Podcast featuring DrinkBox senior artist Gabby DaRienzo.
  • GDC Twitch developer interview featuring Remedy Entertainment's Control.
  • Big GDC 2020 speaker news (spoiler alert: Will Wright's coming!)
GDC Event News
  • Will Wright returns to GDC this year with a talk you won't want to miss! Read More >>
  • Attend GDC to see how Disney designed the immersive stories of Star Wars: Galaxy's Edge! Read More >>
  • Attend GDC for a behind-the-scenes peek at Baba Is You's unique design! Read More >>
  • GDC Film Festival finalists announced! Learn More >>
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GDC Podcast
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GDC Podcast Ep. 6 with Gabby DaRienzo
DrinkBox Studios senior artist and Forbes 30 under 30 game developer Gabby DaRienzo talked about art, creativity, burnout, and of course, death! Listen Now >>
GDC Twitch Highlights
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Remedy Entertainment's mind-bending action game Control is a 2020 Game Developers Choice Awards finalist. Game director Mikael Kasurinen and narrative designer Brooke Maggs dropped by the GDC Twitch channel to discuss the making of Remedy's incredible 'new weird' narrative adventure.
Video Game Deep Cuts
A selection of video game long-reads curated by GDC EVP Simon Carless

Cecilia D'Anastasio / Wired - ARTICLE
"A burning meteor is headed for the wide, weird world of online Flash games. Adobe will discontinue support for Flash at the end of 2020, rendering the delightful—and sometimes disturbing—’90s- and aughts-era browser games unplayable. It’s bigger than losing access to classic time-wasters like Desktop Tower Defense and Line Rider."

Elizabeth Henges / The Verge - ARTICLE
"Mario Paint remixes, however, are not simply chiptune remixes. Composers have to deal with an unusual set of tools, including weird limits on notes and tempos, barking 16-bit dogs, and more in order to create their music. It’s a challenge to create music with these strange rules in place, but the challenge is what brings these composers to the medium in the first place." 

Steamworks Development / Steam - ARTICLE
"We also worked on finding new ways to surface recommendations to users. For example, during the Winter Sale, we experimented with sending customized emails that recommended five games selected for that user by our machine-learning recommendation engine. We found that the user opt-out rate for this was low, and that users who received recommendations were more likely to discover interesting products. This is an area we expect to continue to experiment with in the future."
Gamasutra Editor's Picks
This post discusses some of the most interesting things we've learned about balance during development and live operations of our competitive multiplayer games Awesomenauts and Swords & Soldiers 1 and 2. Read More >>

Game development-focused feminist non-profit Pixelles highlights problem areas--and solutions--in retaining women within game development studios. Read More >>

A collection of thoughts, discoveries and considerations while designing user interfaces for visually impaired gamers. Read More >>
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