mlns='http://www.w3.org/1999/xhtml'>

Take part in GDC’s network of game dev knowledge with the GDC Monthly Newsletter
Take part in GDC's network of game dev knowledge with the GDC Monthly Newsletter
March 16-20, 2020 | Moscone Convention Center | San Francisco, CA
GDC's January 2020 Newsletter comes packed with:
  • Hideo Kojima's session on DEATH STRANDING at GDC 2020!
  • GDC YouTube picks from Eline Muijres, producer at indie studio Mipumi Games.
  • GDC Twitch stream with Age of Empires II: Definitive Edition lead dev Bert Beeckman.
  • IGF and Game Developers Choice Awards finalists!
photo
DEATH STRANDING's Design Philosophy with Hideo Kojima
Starting over from scratch with the new studio, KOJIMA PRODUCTIONS, and creating an entirely original AAA title in such a short amount of time is no small feat, even for world-renown game creator Hideo Kojima. Just how has Hideo Kojima continued to remain this consistent and focused on implementing novel ideas…ones that demonstrate a strong understanding of the essence of worldwide issues…so masterfully into his games? Joined by the creator himself, we would like to unravel this process through an analysis of DEATH STRANDING’s concept, theme, storytelling, game mechanics, and development utilizing the overarching keyword of “Connection” as a framework.
GDC Event News
  • Learn the secrets of Red Dead Redemption 2's player locomotion at GDC. Read More >>
  • DEATH STRANDING leads the pack of 2020 Game Developers Choice Awards nominees. Read More >>
  • Here are your finalists for the 2020 Independent Games Festival Awards! Read More >>
  • GDC 2020 Early Registration is ending Jan 29, get your pass today! View Passes & Prices >>
Top YouTube Game Dev Picks
photo
Follow Eline on Twitter @ElineMuijres
Top picks from the GDC YouTube archive brought to you this month by Mipumi Games' Eline Muijres.

Kate Edwards
"Kate explains the things developers should consider when building game worlds - and how seemingly harmless elements could be inappropriate or politically sensitive in other places in the world." Watch Now >>

Thomas Reisenegger
"Through analysis of the game market and game coverage, Thomas provides a structural approach to pitch your game to media." Watch Now >>

Victoria Tran
"Fashion is so much more than just nice clothes, and Victoria provides a super interesting overview of fashion do's and don'ts when designing characters, as well as fashion's marketing power." Watch Now >>
GDC Twitch Highlights
photo
Bert Beeckman with Age of Empires II: Definitive Edition developer Forgotten Empires discusses the process of updating the classic RTS and designing new content that would reward veteran players while attracting newer ones.
Video Game Deep Cuts
A selection of video game long-reads curated by GDC EVP Simon Carless

Nate Crowley / RockPaperShotgun - ARTICLE
"Let’s get this out there first, because it’s important: Bauwens’ favourite animal is the tapir, which I respect (I respect the opinion, that is). But I also respect the tapir itself. Only the Malayan version though, as it looks like a nice pig crossed with a battenberg cake."

Elise Favis / Washington Post - ARTICLE
"The zoo’s request was an unusual one, even by industry standards, but unpredictability is commonplace in the medical world. His experience with Jabari is one of many reasons Barad sought a solution for surgeons and doctors so often faced with unknowns. These moments drove him to dedicate his career to making surgery training more efficient by using video game technology." Read More >>

Sergio Garces / Gamasutra Blogs - ARTICLE
"There was a recent article by Danny Weinbaum where he approximated the revenue generated by almost every game in Steam and then used the data to draw some conclusions. I was inspired by it, so I took a stab at recreating and validating the numbers. I wanted to understand not just what the revenue estimate is, but how accurate of a guess it is: in other words, what would be a reasonable range for that revenue estimate."  
Gamasutra Editor's Picks
2019 was an incredible year for games--a year so flush with work worth celebrating that it will surely be remembered for years to come. Read More >>

2019 was a total blur of a year because of a relentless firehose of great games. Behind those games of 2019 were developers who we want to recognize here. Read More >>

This article offers a perspective on ethics in the game industry from a cognitive science standpoint, while debunking certain claims. Addiction (and attention economy), loot boxes, dark patterns, and violence are discussed. Read More >>