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Take part in GDC’s network of game dev knowledge with the GDC Monthly Newsletter
Take part in GDC's network of game dev knowledge with the GDC Monthly Newsletter
March 16-20, 2020 | Moscone Convention Center | San Francisco, CA

GDC's November 2019 Newsletter comes packed with:

  • GDC YouTube picks from Frank Lantz, director of NYU Game Center
  • Episode 4 of the GDC Podcast, featuring Indivisible's lead writer, Brandon Sheffield
  • A GDC Twitch stream with Tim Cain and Leonard Boyarsky, game directors on The Outer Worlds
Game Developers Conference Podcast
On this month's episode, find out how Indivisible lead writer Brandon Sheffield injects humor, emotions, and personality into the action RPG's dozens of characters.
Top YouTube Game Dev Picks
Follow Frank on Twitter @flantz
Top picks from the GDC YouTube archive brought to you this month by Frank Lantz, director of NYU Game Center.

Shawn Snelling, Salvatore Garrozo
"A deep dive into how to build a successful CS:GO map. Wonderfully detailed exploration of how designing a level for a competitive game combines a thorough understanding of game dynamics and a nuanced appreciation of visual aesthetics." Watch Now >>


Jaime Griesemer
"I love these two talks because they are deep dives into the nitty-gritty, nuts and bolts details of game design as a process. Too often we tell simplified, abstracted, idealized stories about our process. Jaime's stories feel more like the messy and complicated texture of reality. Classic."
GDC Twitch Highlights
The Outer Worlds is one of the best roleplaying games of the year, with highly memorable characters and  unique worlds. On theGDC Twitch Channel, game directors (and game industry legends) Tim Cain and Leonard Boyarsky of Obsidian told us about the design lessons pulled from creation of The Outer Worlds.
Video Game Deep Cuts
A selection of video game long-reads curated by GDC EVP Simon Carless

Cass Marshall / Polygon - ARTICLE
"After my new Sim spent a long day hitting the books for my macroeconomics exam, I figured it was OK for her to take a break. So she headed down to an impromptu DJ party out in the wilderness. After studying all day, what’s wrong with one party?" Read More >>

Edwin Evans-Thirlwell / The Guardian - ARTICLE
"When I meet Romero after a media showing of Empire of Sin, his partner Brenda Romero’s Prohibition-era gangster game (hence the speakeasy), I’m eager for his thoughts on how today’s shooters differ from the pixelated provocateurs of the 1990s. His eyes brighten when I start talking about demons and power-ups."  Read More >>

Andrew Webster / The Verge - ARTICLE
"There’s little about Star Wars Jedi: Fallen Order that actually feels new. The latest game from Titanfall and Apex Legends studio Respawn, Fallen Order is an action-adventure game that’s something of a mish-mash of its contemporaries, blending elements of Tomb Raider, Breath of the Wild, Uncharted, God of War, and more, before slathering the concoction with a fine layer of Star Wars mythology."  Read More >>
Gamasutra Editor's Picks
"Diablo IV lead systems designer David Kim and lead lighting artist Sean Murphy share insights into how the development of Blizzard's latest loot-driven RPG is proceeding."

"Raph Koster shares his thoughts on how to best design healthy virtual worlds, and how he's applying lessons learned on Ultima Online and Star Wars Galaxies to his new MMORPG project at Playable Worlds."

"So, I've been spending time corresponding with the kind folks who replied to my call for Steam data. This is the first in a series of columns exposing some of that data - or interviewing folks anonymously about their experiences."