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Take part in GDC’s network of game dev knowledge with the GDC Monthly Newsletter
Take part in GDC's network of game dev knowledge with the GDC Monthly Newsletter
March 16-20, 2020 | Moscone Convention Center | San Francisco, CA

GDC's October 2019 Newsletter comes packed with:

  • GDC YouTube picks from Mike Rose of publisher No More Robots
  • Episode 3 of the GDC Podcast, featuring Fullbright's Nina Freeman
  • A GDC Twitch stream with Adam Saltsman explaining the design of Finji's Overland
Plus, IGF 2020 Accepts Over 550 Entries! Learn More >>
Game Developers Conference Podcast
Fullbright's Nina Freeman, designer on Tacoma and creator of Cibele, joined us to talk about designing personal, autobiographical games.
Top YouTube Game Dev Picks
Follow Mike on Twitter @RaveofRavendale
Top picks from the GDC YouTube archive brought to you this month by Mike Rose, head of Hypnospace Outlaw and Descenders publisher No More Robots.

Jason Rohrer
"With all the "Indiepocalypse" talk that has been going around over the last few years, this is an interesting dive into how Jason sees the indie game crash through his own eyes and experiences."

Leighton Gray
"Hearing advice and background from Leighton Gray, who did the writing on the glorious Dream Daddy, is something you'll want to do if you're aiming to get into this line of work."

Matthew Davis
"Subset Games has a knack for creating tight strategy games that always give you the feeling that you're both one step away from winning and losing, all at the same time. Hearing how they balanced the wonderful Into the Breach is a treat."
GDC Twitch Highlights
Overlandis a brutal and beautiful tactical survival game about living in the post-apocalypse. Adam Saltsman of developer Finji explains the game's rich, turn-based design on the GDC Twitch Channel.
Video Game Deep Cuts
A selection of video game long-reads curated by GDC EVP Simon Carless

Hawken Miller / Washington Post - ARTICLE
"In the United States, one in four people have a disability, according to Centers for Disease Control and Prevention. Gaming allows many of them to do things in a virtual space they could only dream of in reality." Read More >>

Garrett Martin, Holly Green and the Paste Games Writers  / Paste - ARTICLE
"Time is the most absurd lie we’ve ever told ourselves. 2010 feels like forever ago and yet I remember playing through Mass Effect 2 like it was yesterday."  Read More >>

Christopher Byrd / Washington Post - ARTICLE
"I didn’t expect to find another game this year as conspicuously well written as Sunless Skies, or as adept in its use of noir as Neo Cab, but here it is."  Read More >>
Gamasutra Editor's Picks
"We chatted with some of the top porting houses and the author of Arcade Perfect to find out the current state of porting games to Nintendo's immensely popular Switch."

"Remedy Entertainment's Control launches at just the right time to lean into Brutalism with an intensity I'm not sure we’ve seen before."

"Columnist Katherine Cross examines the ingredients that made House House's fantastic Untitled Goose Game a runaway hit as opposed to a mere cult classic."