In 2020, when live events came to a halt and the world collectively stayed home to flatten the curve of the COVID-19 pandemic, content consumption skyrocketed to all-new heights. Fandoms grew, podcast audiences blossomed, gaming figures leveled up and entertainment giants stepped into the streaming game.
One year later, License Global conducted a survey to understand how content influences licensed consumer products and programs and get to the bottom of why Content is King. |