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Take part in GDC’s network of game dev knowledge with the Monthly Newsletter
GDC Monthly Newsletter

January 2021's edition of the GDC Monthly Newsletter is packed with:

  • A new GDC Podcast feat. Supergiant Games' Greg Kasavin, creative director on Hades
  • A newly-posted GDC talk on cinematic environment production in Uncharted 4
  • The latest in GDC news updates and more...
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On GDC Podcast episode 16 we're joined by Greg Kasavin, creative director at Hades developer Supergiant Games. We talk narrative design, his journey from game journalist to game developer and the allure of the roguelike genre. Listen Now >>

In this newly-uploaded GDC talk, Naughty Dog's Christian Nakata and Erick Pangilinan use some of the more narrative-driven spaces of Uncharted 4 to walk you through their entire environment production pipeline from concept to polish.
Staff
"Selecting 10 studios for our top game developers list is difficult every year, but this year was one of the toughest to narrow down."

Staff
"Here are 10 games that offered some escapism, some human connection, a joyful retreat from the turmoil we faced and continue to face."

Simon Carless
"Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? I think we all agree that’s a pleasant daydream."

Bryant Francis
"Assassin's Creed Valhalla narrative director Darby McDevitt and game director Eric Baptizat break down the process for trading sidequests for a new 'World Events' system."

Dmitry Lisichkin
"Following the successful port of Warface to the Switch, MY.GAMES’ studio Allods Team tried its hand at porting the MMO Skyforge. Some things went really well, and others were more difficult."
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