mlns='http://www.w3.org/1999/xhtml'>

Take part in GDC’s network of game dev knowledge with the GDC Monthly Newsletter
Take part in GDC's network of game dev knowledge with the GDC Monthly Newsletter
CDG 2020
GDC's June 2020 Newsletter comes packed with:
  • A Command & Conquer Remastered Collection GDC Twitch interview
  • GDC Podcast feat. Jenova Chen with thatgamecompany
  • Latest news on GDC Summer and more...
  • Here's what to expect from GDC Summer's expanded all-digital schedule. Read More >>
  • Attend GDC Summer for practical advice on hiring & retaining women leaders in games. Read More >>
GDC Podcast
 
photo
Jenova Chen is cofounder and creative director at thatgamecompany, known for games like Flower, Journey, and Sky: Children of the Night. He talks to us about creativity and designing games to evoke strong emotions. Listen Now >>

Jim Vessella is producer at Electronic Arts on the excellent Command & Conquer Remastered Collection. In the latest GDC Twitch stream, he explains the process behind remaking the seminal RTS game.
Video Game Deep Cuts
A selection of video game long-reads curated by GDC EVP Simon Carless

An overview of Ken’s Labyrinth, an extremely weird Wolfenstein-style PC shareware game with an almost ‘outsider art’ vibe.

Game Boy hacking (for aesthetics & extra light!) is still a big thing in 2020.

An inspirational (and, OK, stat-filled) story of a dev who did the ‘single-person route to Steam success’ thing.

A history of the (often-weird) attempts by Nintendo to convert their games to TV and movies? Don’t mind if I do.
Gamasutra Editor's Picks
"Level designers with a particular penchant for stealth share their go-to approaches for creating sneaky moments in games like Assassin's Creed: Syndicate, Dishonored 2, and more." Read More >>

"An introduction, overview, and deep dive on the power of C#'s Attributes." Read More >>

"Five years since its release, there are still secrets to uncover in the AI of Alien: Isolation.  So in this blog I revisit my most popular topic." Read More >>

"For our upcoming game Pendragon we've tied a dynamic narrative engine to a chess-like strategy game. Boards, moves, pieces... and combinatorial explosion. Here's how it works." Read More >>
  Facebook Twitter YouTube LinkedIn