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Advanced registration pricing ends tomorrow. Get your pass now!
Advanced registration pricing ends July 22. Get your pass now!
August 4-6, 2020 | San Francisco, CA
Register for GDC Summer Today!
The GDC Summer platform is now open to exhibitors, attendees, and speakers!
Get your pass now before registration pricing increases and begin networking today! Advanced registration pricing ends tomorrow, July 22 at 11:59pm PT. Be sure to get the full Conference Pass to enjoy everything GDC Summer has to offer including over120 sessions presented over the three days. Check out Session Viewer for a full listing >>
GDC Summer Highlights
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GDC After Hours
Enjoy Musical Performances From These Remarkable Artists During GDC Summer
Insane in the Rain, 88bit, and Mega Ran
We know GDC is an important opportunity for you to learn, meet up with peers, and make new friends in the game industry, but it's also important to make time to unwind during the conference. That's why the GDC Summer event schedule has been seasoned with opportunities to lean back from your screen and relax, including a live musical performance every night (as part of the "After Hours" segment) from a musician inspired by video games. Read More >>
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Design | Production & Team Management
A Behind-The-Scenes Look At The Origins Of Hardspace: Shipbreaker
Rory McGuire - Chief Creative Officer &
Elliot Hudson - Associate Creative Director - Blackbird Interactive
Born out of a gamejam, Hardspace: Shipbreaker entered into early access in June, with a substantial splash from press which were excited by its unusual game mechanics and fresh world. Blackbird will share the process of creating the IP and its unusual gameplay as well as the rules and processes it implemented to “protect” the game from idea fatigue, other company opportunities and, ultimately, ourselves. We’ll talk about the various game studios we drew influence from in setting up our creative processes as well as external industries as well. Read More >>
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Business & Marketing | Career & Studio Development
Learn How A Newbie Solo Dev Landed A Game On Xbox Game Pass
Davionne Gooden - Creative Director - Studio Zevere
Davionne Gooden explains his four-year journey taking She Dreams Elsewhere from a scrappy, solo developed project begun in high school into a fully-realized game set to launch on multiple platforms, including Xbox Game Pass for PC and Console. He'll explain the connections that led to the deal, how he managed the process, and kept up creative momentum while dealing with time-heavy bizdev tasks. This talk will showcase the challenges and methods he used while showcasing his game on a limited budget, and dealing with large companies and obstacles as a one-person studio. Read More >>
Interested in Exhibitor & Sponsorship Opportunities?
GDC Summer Sponsors
Microsoft brings together our best resources to create a full technology stack that helps you in the development process. Whether you’re looking to host your game in the cloud, operate your live titles, or reach the most passionate and engaged gamers on the planet, Microsoft is here to help. Learn More >>
Unity is the creator of the world’s leading real-time 3D development platform, giving users the most powerful and accessible tools to create 3D visual content using world-class technology, operate using resources that maximize ease-of-use, and monetize, so that they can find success with their creations. Learn More >>
 
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