Production management and team leadership span every aspect of game development. From managing programming or visual art pipelines, to developing and executing go-to-market plans --- excellent team leadership is critical for any department to be successful.
To get you started on the right path, join us at GDC for sessions like Surviving Your First Steps into the Management Journey with Marc Espinola Berestein of Lab42. In this session you’ll learn if management is right for you, what it’s really all about, and how to successfully take the first step without completely burning yourself out.
Or, join Richard Vogel of T-Minus Zero Entertainment in March as they discuss Starting a Game Studio. This session with show you the challenges other studio leaders have faced and overcome when starting something new. Explore both successes and failures to provide a forum for game developers who are either in the process of forming their studios or recently formed one, to learn from each other.
Don’t forget, Early registration ends January 25 at 11:59pm PT, so grab your pass before prices go up!
Good workflow and pipeline are essential in the development of AAA titles. This session explains the steps to design the workflow and pipeline for FINAL FANTASY XVI.
Francisco Souki (Principal Design Manager, Schell Games)
Fiona Cahill (Playtest Coordinator, Schell Games)
In this talk, learn why Schell Games conducted so many playtests, how a high number of playtests, and the resulting high volume of feedback were managed, and how all of this was harnessed to create a better game.
Happy people mean better work, better work means growth as a company. In this talk I'll describe the framework for our annual hackweek and anytime project initiatives, which have a central focus on empowering the people in our studio to safely expand knowledge, experiment and learn.