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| Why Should I Attend GDC? GDC is the game industry's premier professional event, championing game developers and the advancement of their craft. Join us for the week and leave with practical takeaways to apply to your career as a game developer!
- Expand your knowledge: GDC features more than 750 sessions across targeted tracks and focused summits on a comprehensive selection of game development and VR topics taught by industry experts. See Conference Overview >>
- Meet game development professionals: GDC attracts 29,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. See GDC Connect Meetings & Mentoring >>
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Featured Session Highlights | | Level Design Summit The 4D Level Design of 'Outer Wilds' Alex Beachum - Co-Creative Lead - Mobius Digital Outer Wilds is a narrative exploration game trapped inside an astrophysics simulation, and the level design is the glue that holds these two seemingly disparate ideas together. We'll investigate our approach to designing levels on planets that change dramatically over time as well as our use of level design to control the pacing and delivery of a nonlinear narrative. In the world of Outer Wilds, "when" you explore matters just as much as "where". Learn More >> | | Design Core Concepts Classic Game Postmortem: 'The 7th Guest' Graeme Devine - Wandering Wizard - Magic Leap Rob Landeros - President - Trilobyte Games George Sanger - Legendary Game Audio Guru - The Fat Man Trilobyte's classic FMV puzzle adventure game The 7th Guest was viewed as a breakthrough game when it launched in 1993, thanks to its groundbreaking use of full motion video combined with puzzles, and its use of CD-ROM as its storage medium. Video seems everywhere today, but in 1993 when the game debuted, video on your computer was a spectacle, and a horror game that let you explore a haunted house and solve puzzles was a must-have upgrade for many PC owners. The story of the making of The 7th Guest is just as extraordinary, and three members of the original team - Graeme Devine, Rob Landeros, & George 'The Fat Man' Sanger - are reunited for the first time in 20 years to walk us down memory lane one last time. Join us as we travel through the mansion to reminisce and remember the passion, agony, design, and technical impossibility that became The 7th Guest. Learn More >> |
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| Game Narrative Summit Weirder Than Usual: Narrative Designing the Oceanview Motel in 'Control' Brooke Maggs - Narrative Designer - Remedy Gain insight into the world-building and narrative development process at Remedy where nuanced narrative themes of rituals and dream-logic evolved into a new aspect of Control's New Weird world. This talk will cover the evolution of the Motel sequences and show how narrative cohesion was maintained throughout development. Learn More >> |
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Hotel & Travel
GDC and Convention Housing Partners have secured discounted rates on hotels near the event for attendees. Learn More >> |
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GDC Group Discount
Register a group of 10 or more people at the same time for GDC conference passes and save 10% on the current price. Learn More >> |
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Exhibitor & Sponsorship Opportunities
Engage the global video game development and business audience with a presence at GDC 2020. |
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| GDC 2020 Diamond Partners |
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GDC 2020 Featured Media Partner | |
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ArtStation is the showcase platform for games, film, media & entertainment artists. It enables artists to showcase their portfolios in a slick way, discover & stay inspired, and connect with new opportunities. Premium members get access to ArtStation Learning and obtain a supercharged account, enabling custom domain names, password-protected pages, premium themes, larger Marmoset 3D Viewer uploads and more! |
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Control magazine is the online developer magazine for The Netherlands. It's a central point of information on the Dutch game industry. Its English website, Control500, is dedicated to micro mortems. Micro mortems are 'short reads', 500 words on a particular aspect of a game or its development, such as one particular scene, object or design choice. |
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TOKYO GAME SHOW (TGS) 2020 will be held from September 24-27 at Makuhari Messe, suburban Tokyo. TGS is recognized as Asia's No.1 gaming event and biggest B2B coverage in the region. TGS 2018 had a record-breaking number of attendees with 298,690 visitors and 668 exhibitors including 330 from overseas with 41 countries and regions. |
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