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Take part in GDC’s network of game dev knowledge with the Monthly Newsletter
GDC Monthly Newsletter

The March 2021 edition of the GDC Monthly Newsletter is packed with:

  • A new GDC Podcast feat. Hitman executive producer Forest Swartout Large
  • A newly-posted GDC talk on animating the final villain of Marvel's Spider-Man
  • The latest in GDC News and more...
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Forest Swartout Large is executive producer at IO Interactive working on the Hitman franchise. We talk design philosophies behind the stealthy Hitman series, burnout and work-life balance, and what makes for an effective video game producer.
In this newly-uploaded GDC talk, Insomniac Games' Sol Brennan provides an overview of what went into animating the iconic final villain of Marvel's Spider-Man.
Bryant Francis
"In a GDC Showcase AMA, Obsidian narrative designer and game director Carrie Patel breaks down the differences between writing The Outer Worlds and Pillars of Eternity."

Brandon Casteel
"I see sub-factions as a very useful tool to allow players to identify with a specific play style. They're a way to provide players an opportunity to personalize their play experience and to create expandable content for a game."

Keith Burgun
"In this article, Keith Burgun lays out a few ways to add 'longer arcs,' particularly when thinking about tactics games."

Nicholas O'Brien
"Professor and game developer Nicholas O'Brien argues for subtlety in player choice and consequence, versus the "Clementine will remember that" route: 'By overtly validating a players choice as 'mattering' you unintentionally subvert their agency,' he says."
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