Cyberpunk 2077 faced the challenge of using audio to breathe life into one of the most ambitious cities in a video game to date, with a focus on seamless cinematic feel. In this talk, Colin Walder, Engineering Director, Management & Audio at CD PROJEKT RED, covers the technologies developed to deliver audio for a game with a scale that the team had never faced beforediscussing a range of topics including audio implementation and workflow, music and radio, ambient sound, acoustics, custom audio logic, middleware integration, and performance.
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