Chris Kerr Humanity producer Tetsuya Mizuguchi, designer Yugo Nakamura, and executive producer Mark MacDonald on the design philosophies behind the surreal, logic-bending puzzler.
Alexander Bevier Today we all know the names of video game industry legends like Jerry Lawson and Mabel Addis. But what kind of work did it take to preserve their legacies?
Diego Arguello Prominent Flash game designer (and current Armor games CEO) John Cooney on creating The Elephant Collection for Steam and the importance of preserving titles from a particularly creative era.
Arash Hackimi, Amirhossein Mirzaei, Brandon Sheffield Open sesame.
Holly Green This round-up from various conference talks, blogs, and streaming discussions is a treasure trove of insight into what made Breath of the Wild great.
Danielle Riendeau A few of the best tools for creating 2D and 3D art assets for games, including Blender, GIMP, Piskel, Krita, and more.
GD Editors The Game Developer editorial team ponders the highs and lows of Tears of the Kingdom.
Chris Kerr How do you create waves that don't scupper players, and what goes into building an accessible fishing mini-game? Here there be answers. |