“Shedworks’ Gregorios Kythreotis presents an overview of the visual art goals, challenges and solutions in making Sable, and how limitations of a small team informed their approach to art and design production.”
“Panelists discuss why the State Department considers games a powerful tool for combating threats to cultural heritage, and see the outcome of the jam itself with examples of some of the solutions created by the global developer community.”
"Project management methodologies and processes in the video game industry have been analyzed over and over again, often sold as production cure-alls. While these mechanics of game production are indeed important, there's another critical facet that has been explored far less: the emotional and elusive feel of being a great leader/producer/project manager. Once processes are in place, in order to maintain the health of a project the leader must have their finger firmly on the pulse of the team and be able to diagnose situations that often call for drastically different solutions.” |