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Take part in GDC’s network of game dev knowledge with the Monthly Newsletter
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GDC Monthly Newsletter
The October 2022 edition of the GDC Monthly Newsletter includes:

  • Registration for GDC Masterclass Fall and GDC 2023 in SF is open! Claim your pass!
  • GDC YouTube Highlights: Designing the Settlements in the World of 'Horizon Forbidden West'
  • GameDeveloper.com Editor's Picks: The death of Google Stadia was not inevitable - Bryant Francis
GDC Event News
GDC 2023 Registration is Open! Get your pass early for the best rates.

GDC Masterclass - Registration for November courses closes soon! Claim your seat today.

Submit your Proposal for GDC 2023 Summits & GCS by Friday, October 7, 2022!
GDC Vault Highlights
“Romain Trachel (PhD) presents a machine learning project in collaboration with a production team at Eidos Montreal for the game development of Marvel's Guardians of the Galaxy—talking about emotions and facial expression recognition, sharing his experience with model deployment in the build system to bake animation curves of actors’ emotions.”

“We talk a lot about the design of all of the pieces that go into making a video game a video game, but never talk about the design of how that video game was presented to the people who actually play it. This is a postmortem on the design of the PR and Marketing plan behind Chicory: A Colorful Tale.”

"Continental Automotive Jesse Hacker goes over the ways in which he has used his game design background in non-traditional ways to carve out a serious games niche for his career—providing examples from his history as well as advice for attendees seeking an alternative to the traditional game industry career path, and a way to continue to grow and progress as a game developer outside the hyper competitive major studios or in locations where there are traditionally less game jobs."
GameDeveloper.com Editor's Picks
Holly Green
What two of the creators of Monkey Island brought from the original series into the modern era--and what they left behind. 

Jason Bakker
How Ghost Pattern negotiated player agency with the multiple branching narratives of Wayward Strand.

Bryant Francis
Google Stadia could have been a great competitor in the video game market. Google made sure that would never happen.

Chris Kerr
"The goal was to bombard the player with jokes from all angles." HolyWow founder Dan Vecchitto explains the process behind making Trombone Champ.

Barry Levitt
The developers behind Untitled Goose Game, Unpacking, and Rain on Your Parade weigh how best to respect players' time when shipping new content.
GDC YouTube Highlights
GDC22 | Building the World of 'The Ascent'
In this 2022 Art Direction Summit session, Guerrilla’s Roland Ijzermans takes viewers on an in-depth journey from the initial ideation to detailed production design of the various environments featured in the game. Sharing a unique insight into the design process used to develop the characteristic look of the factions and its inhabitants of Horizon.