“Romain Trachel (PhD) presents a machine learning project in collaboration with a production team at Eidos Montreal for the game development of Marvel's Guardians of the Galaxy—talking about emotions and facial expression recognition, sharing his experience with model deployment in the build system to bake animation curves of actors’ emotions.”
“We talk a lot about the design of all of the pieces that go into making a video game a video game, but never talk about the design of how that video game was presented to the people who actually play it. This is a postmortem on the design of the PR and Marketing plan behind Chicory: A Colorful Tale.”
"Continental Automotive Jesse Hacker goes over the ways in which he has used his game design background in non-traditional ways to carve out a serious games niche for his career—providing examples from his history as well as advice for attendees seeking an alternative to the traditional game industry career path, and a way to continue to grow and progress as a game developer outside the hyper competitive major studios or in locations where there are traditionally less game jobs." |