John Murphy of Young Horses (Octodad, Bugsnax) discusses how his team makes their weird-yet-compelling games. Using Bugsnax as the example, John explains how the team at Young Horses decides what game to make, figures out what the game wants to be, and makes tough design decisions.Read More >>
In this talk, narrative co-directors Georgia Symons and Jason Bakker talk about their process for structuring a world of simultaneous stories in a way that feels nourishing to the player. Read More >>
Emily Hummel (Community & Social Media Manager, Witch Beam Games)
Unpacking community and social media manager Emily Hummel will discuss steps you can take to plan out what things look like after launch—including how to determine if you need additional help—and sharing tools like templates and calendars that help make that easier. Read More >>