Fighting with Data: Learnings from Building the Combat System in Assassin's Creed: Valhalla Ian Holstead | Gameplay Programmer | Ubisoft Montreal Programming
Disco Elysium: Meaningless Choices and Bad Advice from Writing Justin Keenan | Writer | ZA/UM Studio Design
Accessibility Best Practices: Mobility Considerations Karen Stevens | Director of Accessibility | Electronic Arts Advocacy | Design |