The Business of Games at GDC

There are many elements to successful game development, launch and post-launch. Discover the best approaches in the topics of Business & Marketing, Design, Production & Team Management, Visual Arts, Programming and more by attending GDC this year.

GDC 2018 is 2 months away. You can save up to $730 if you get your passby January 31.

Get Your Pass Now
 

Session Highlights

'Horizon Zero Dawn': A Game Design Postmortem

Eric Boltjes, Guerrilla Games
DESIGN TRACK

Studio Organization from 2 to 250: Lessons Learned Scaling Pocket Gems

Ben Liu, Pocket Gems
BUSINESS & MARKETING, PRODUCTION & TEAM MANAGEMENT TRACKS

Meta AI on 'Assassin's Creed: Origins'

Charles Lefebvre, Ubisoft Montreal
PROGRAMMING, DESIGN TRACKS

See More Sessions
 
 

GDC Vault

Watch sessions from previous GDC events including talks from GDC 2017 such as Get Journalists to Cover Your Game: Lessons from Online Dating, Praying and 'No Man's Sky' by Thomas Reisenegger of ICO Partners. You can have full access to members only content in early February through March 1, 2019 if you register for an All Access or Conference + Summits pass to GDC 2018 and pay by Jan. 31 at 11:59 pm PT.

Explore GDC Vault
 

Game Design Deep Dive: Creating the 'spherical narrative' in The Invisible Hours

Rob Yescombe, Freelance writer and narrative director on VR murder mystery, The Invisible Hours.

Read Article

PR & Marketing Lessons Learned from Goat Simulator

Armin Ibrisagic of Coffee Stain Studios talks about the PR & Marketing strategy behind Goat Simulator, how they managed to build a strong presence in the press without spending any money on advertisement, and how they maintain an active social media community that rivals the size of those of AAA companies.

Watch on GDC YouTube
 
 
UBM
Facebook Twitter LinkedIn YouTube #GDC18

GDC c/o UBM
303 Second St., Suite 900 South Tower
San Francisco, CA 94107

gdconf.com