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GDC
March 20-24, 2023 | San Francisco, CA
'The Sims': Process and Learnings for Developing DE&I Content
Phillip Ring (Electric Arts)

This talk looks at the changing expectations of players and will include insights and best practices for connecting with your game communities, underrepresented communities, and resource groups to help deliver on these expectations. Phillip will share examples from The Sims 4—including the addition of a recent feature enabling pronouns for Sims—and why it is important to uphold the values of your studio, team, and community.” Read More >>
Fixing the Unfixable: Techniques that Improved Stability for 'Elder Scrolls Online'
Péter Barabás (Nemesys Games)

During the last three years of development of Elder Scrolls Online, Péter Barabás, Senior Programmer at Nemesys Games, has fixed a number of exceptionally difficult bugs that were previously deemed too expensive or even impossible to fix—even though they were responsible for the majority of ESO crashes.. Read More >>
Animation Summit: 'Gotham Knights': Simultaneous and Immersive Cinematic Storytelling for the Batman Family
Wilson Mui (Warner Bros, Games Montreal)

Get an in-depth look with Cinematic Director Wilson Mui into the cinematic direction and the technical process needed to make a game with four main interchangeable heroes, while making each hero's journey unique. Learn about the approach to each type of cinematic storytelling in the game and how the team supported the need for simultaneous and immersive storytelling by creating 4-in-1 cinematics, while exploring the heroes behind the mask at their most vulnerable moments. Read More >>
Hotels and Travel

Hotels & Travel

 
Visit the GDC Travel page for official hotel information. Rooms sell out quickly, so please book early to secure the best rates and availability. 
Exhibit & Sponsorship Opportunities

Exhibit & Sponsorship Opportunities

 
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