This talk looks at the changing expectations of players and will include insights and best practices for connecting with your game communities, underrepresented communities, and resource groups to help deliver on these expectations. Phillip will share examples from The Sims 4—including the addition of a recent feature enabling pronouns for Sims—and why it is important to uphold the values of your studio, team, and community.” Read More >>
During the last three years of development of Elder Scrolls Online, Péter Barabás, Senior Programmer at Nemesys Games, has fixed a number of exceptionally difficult bugs that were previously deemed too expensive or even impossible to fix—even though they were responsible for the majority of ESO crashes.. Read More >>
Get an in-depth look with Cinematic Director Wilson Mui into the cinematic direction and the technical process needed to make a game with four main interchangeable heroes, while making each hero's journey unique. Learn about the approach to each type of cinematic storytelling in the game and how the team supported the need for simultaneous and immersive storytelling by creating 4-in-1 cinematics, while exploring the heroes behind the mask at their most vulnerable moments. Read More >>