Urban Design | Buildings, landscapes, and programs that make cities—and living in them—cleaner, more efficient, more beautiful, and more equitable for their citizens. | Transportation | Projects that get you places—whether on two wheels or four—in new, interesting, and fuel-efficient ways. | Consumer Products | Items that help you live a more purposeful life, or fundamentally alter outdated business models or supply chains of our current consumer goods. | Food | Projects changing what we eat, how we eat, and how we get our food. | Energy | Solar, wind, and any other innovative ideas to create clean power (either for personal use or at a large scale) or new systems for better electricity distribution. | Health | Products and projects that improve either personal or global well-being and longevity, from apps to devices, to new medical equipment. |
| | Developing World Technology | Products designed specifically for the developing world, both ones intended for the bottom of the pyramid and those intended to help create leapfrog innovation. | Apps | Projects that live primarily in a mobile format, in any discipline. | Photography & Visualization | Any visual or creative project that helps explain and publicize global problems and solutions. | Advertising | Campaigns designed to draw attention to social issues and inspire people to act or to promote world-changing products or services. | Students | Projects in any category, created by undergraduate or graduate students. | General Excellence | The most innovative ideas with no category restrictions. Anything that has the potential to effect true systems change or solve wicked problems. |
|