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In this talk, Chris McEntee (Principal Game Designer on Star Wars Jedi: Survivor) will explore a series of concrete examples from the game, where they started, what was missing, and how the team developed player traversal to have more satisfying game feel across the board.
#1ReasonToBe showcases women from emerging territories across the globe, engaging in candid conversations about game development within their respective and unique point of views.Through 8-minute presentations, each speaker unveils their individual #1reasontobe in the game industry. Watch for Free >>
In this character art session, we explore and dissect how at Remedy we approach the character creation process for outfit modelling. The session is dedicated to looking at the outfit aspects of Saga and Alan, how we approached the designs to create a grounded sense of realism. Subscribe to Watch >>
Join a panel of experts to learn how to increase accessible gaming experiences for players with cognitive disabilities. This panel will explore best practices and the many benefits of building cognitive accessibility into your games.