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What Do We Love About GDC? First and foremost, all of the GDC attendees, conference associates (CAs!), speakers, and exhibitors which include programmers, artists, producers, game designers, audio professionals, business decision-makers, and others involved in the development of interactive games and immersive experiences. You help make GDC the experience that it is! |
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Sustainability at GDC has five key elements: people, communities, environment, customers, and governance. Being an ethical, sustainable business is central to how we behave, how we make decisions, and how we do business every day. |
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Check out community spaces to relax, play games, and meet new people in themed areas for indie games, retro games, alternative controllers, and more. |
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IGF recognizes innovation in independent game development & the Game Developers Choice Awards are the preeminent peer awards in game creation. |
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The Game Developers Conference is a community committed to sharing values of diversity and inclusion. We firmly believe that creating an inclusive space that supports all individuals is critical to fostering a culture of open-mindedness and compassion. |
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We ❤️ Games! Check these sessions out... | | GDC Main Stage - Open to all pass types! The Developer's Impact Osama Dorias - Lead Game Designer - Warner Brothers Games Montreal Ziba Scott - Optimist - Popcannibal Lyndsay Pearson - Lead Producer & GM - 'The Sims', Maxis In the second annual installment of the GDC Main Stage and follow up to last year’s ‘The Developer’s Journey’, ‘The Developer’s Impact’ is a multi-part presentation delivered by three esteemed game creators: Osama Dorias, lead game designer at Warner Brothers Games Montreal, Ziba Scott, the “Optimist” at Popcannibal, and Lyndsay Pearson, lead producer and GM for The Sims at Maxis, a studio of Electronic Arts. Learn More >> | | Design Core Concepts DEATH STRANDING's Design Philosophy Hideo Kojima - Founder - Kojima Productions Starting over from scratch with the new studio, KOJIMA PRODUCTIONS, and creating an entirely original AAA title in such a short amount of time is no small feat, even for world-renown game creator Hideo Kojima. Just how has Hideo Kojima continued to remain this consistent and focused on implementing novel ideas…ones that demonstrate a strong understanding of the essence of worldwide issues…so masterfully into his games? Joined by the creator himself, we would like to unravel this process through an analysis of DEATH STRANDING’s concept, theme, storytelling, game mechanics, and development utilizing the overarching keyword of “Connection” as a framework. Learn More >> |
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| Level Design Summit Designing the Ashtray Maze in 'Control' Anne-Marie Grönroos - Senior Level Designer - Remedy The Ashtray Maze in Control is a shifting, interdimensional maze, which the player blasts through with the help of a cassette player. The sequence seems complex but was built out of a few simple, repeating elements. The talk goes through the design process of the Ashtray Maze and discusses the constraints of creating a musical sequence, how to gain flexibility through modularity, fast prototyping of heavily animated environments, and making the most linear section of the game feel both disorienting yet intuitive. Learn More >> | | Design Core Concepts Becoming a Living Legend: An 'Apex Legends' Postmortem Carlos Pineda - Lead Game Designer - Respawn Entertainment Apex Legends started as a small Battle Royale mode inside Titanfall that quickly grew into its own stand-alone game that brought numerous innovations to the Battle Royale space. Building such a product required the team at Respawn to take a closer look at the genre's core tenets, as well as their own team instincts. Learn More >> |
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Hotel & Travel
GDC and Convention Housing Partners have secured discounted rates on hotels near the event for attendees. Learn More >> |
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GDC Group Discount
Register a group of 10 or more people at the same time for GDC conference passes and save 10% on the current price. Learn More >> |
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Exhibitor & Sponsorship Opportunities
Engage the global video game development and business audience with a presence at GDC 2020. |
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| GDC 2020 Diamond Partners | |
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