Take part in GDC’s network of game dev knowledge with the Monthly Newsletter
Here's How GDC Is Working To Improve Its Environmental And Social Impact. đź’š Learn More >> |
|
|
|
A Word From Our Sustainability Sponsors |
|
|
|
WEMADE, one of the most prestigious gaming companies in Korea, is heavily committed to becoming socially conscious while implementing corporate policies addressing environmentally sustainable practices. Mitigation of greenhouse gas emission, facilitation of ESG Committee, and partnership with UNICEF in supporting children’s education through the “Reimagine Education Project” represents our commitment. Learn More >> |
|
|
|
Gala is a next generation game and entertainment company built on GalaChain, its native L1 blockchain powered by decentralized networks of user-operated nodes. GalaChain combines web3 benefits like smart contracts and digital ownership with the scalability and power to prime Gala for the transformation of countless industries throughout the world. Learn More >> |
|
|
|
The very best way the games industry can reduce its carbon footprint Stephen Richards The number of gamers worldwide has continued expanding rapidly, bolstering the industry’s place as the largest entertainment sector by a wide margin. But all this growth is making it harder to ignore the wider context in which games are created and played. Perhaps the most pressing example of this is how much energy and materials go into manufacturing, shipping, developing and playing games on all the devices we use, and the unavoidable impact on the environment that entails. Read More at GameDeveloper.com >> |
|
|
|
Watch the recordings of the State of Unreal and Epic’s tech talks from GDC for a deep dive into Marvel 1943: Rise of Hydra, a look at LEGOⓇ Islands in UEFN, a tour of the new features in Unreal Engine 5.4, and much more. | WATCH NOW |
|
|
|
Developing 'Terra Nil': A Strategy Game About Nature, Not Expansion Terra Nil is a strategy game that eschews many of the mainstays of its genre. Lead designer Sam Alfred offers a look at how the team drew inspiration from the natural world to make a strategy game that's not about the exploitation of natural resources, but about balance. This talk on the design of Terra Nil illustrates how, by looking outside established boundaries, old genres can be reinvigorated. Watch Now >> |
|
|
|
|